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scatter3 — Create MATLAB-compatible 3-D scatter plots.

scatter3(x, y, z) plots points in 3-D space using MATLAB-compatible defaults. Each input must contain the same number of elements; row and column vectors are both accepted.

How scatter3 works in RunMat

  • Inputs may be real doubles, single-precision tensors, or gathered gpuArray values. Complex data currently raises an error matching MATLAB.
  • Points inherit MATLAB’s default styling: blue markers with mild transparency. Future work will add size/color arguments, but existing scripts using the basic call form work today.
  • Fusion graphs terminate at scatter3, and gpuArray inputs are gathered so the renderer can access dense host memory or a shared WebGPU buffer depending on the build.

GPU memory and residency

scatter3 gathers GPU tensors before plotting today. The new shared-device renderer keeps future implementations zero-copy. Until that lands, expect the builtin to behave like MATLAB: data moves to the host, rendering completes, and execution returns immediately.

Example

t = linspace(0, 4*pi, 200);
scatter3(cos(t), sin(t), t)

These functions work well alongside scatter3. Each page has runnable examples you can try in the browser.

bar, contour, contourf, hist, mesh, meshc, plot, scatter, stairs, surf, surfc

Open-source implementation

Unlike proprietary runtimes, every RunMat function is open-source. Read exactly how scatter3 works, line by line, in Rust.

About RunMat

RunMat is an open-source runtime that executes MATLAB-syntax code — faster, on any GPU, with no license required.

  • Simulations that took hours now take minutes. RunMat automatically optimizes your math for GPU execution on Apple, Nvidia, and AMD hardware. No code changes needed.
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  • A full development environment. GPU-accelerated 2D and 3D plotting, automatic versioning on every save, and a browser IDE you can share with a link.

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