shading — Control flat, interpolated, or faceted surface shading with MATLAB shading workflows.
shading controls how surfaces and related scalar-field plots interpolate or facet their color/geometry presentation. In RunMat it is most relevant for the surface family (surf, mesh, surfc, meshc) and complements colormap-driven visualization workflows with the standard MATLAB shading flat, shading interp, and shading faceted styles.
How shading works in RunMat
shading flatuses flat shading across faces.shading interpenables interpolated/smooth shading across the rendered surface.shading facetedrestores faceted surface presentation.- Shading state is subplot-local through the shared plotting metadata model.
Examples
Apply interpolated shading to a surface
[X, Y] = meshgrid(linspace(-3, 3, 50), linspace(-3, 3, 50));
Z = sin(X) .* cos(Y);
surf(X, Y, Z);
shading interp;Compare flat and faceted shading across subplots
[X, Y] = meshgrid(linspace(-3, 3, 40), linspace(-3, 3, 40));
Z = sin(X) .* cos(Y);
subplot(1, 2, 1);
surf(X, Y, Z);
shading flat;
subplot(1, 2, 2);
surf(X, Y, Z);
shading faceted;Related functions to explore
These functions work well alongside shading. Each page has runnable examples you can try in the browser.
surf, mesh, colormap, colorbar
Open-source implementation
Unlike proprietary runtimes, every RunMat function is open-source. Read exactly how shading works, line by line, in Rust.
- View shading.rs on GitHub
- Learn how the runtime works
- Found a bug? Open an issue with a minimal reproduction.
About RunMat
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