interp1 — Interpolate one-dimensional sampled data in MATLAB and RunMat.

interp1(x, y, xq) estimates values of one-dimensional sampled data at query points xq. Default interpolation is linear, with additional methods such as nearest, spline, and pchip following MATLAB semantics.

Syntax

Vq = interp1(Y, Xq)
Vq = interp1(X, Y, Xq)
Vq = interp1(Y, Xq, method)
Vq = interp1(X, Y, Xq, method)
Vq = interp1(Y, Xq, extrap)
Vq = interp1(X, Y, Xq, extrap)
Vq = interp1(Y, Xq, method, extrap)
Vq = interp1(X, Y, Xq, method, extrap)

Inputs

NameTypeRequiredDefaultDescription
YAnyYesSample values at implicit X = 1:numel(Y).
XqAnyYesQuery points.
XAnyYesSample locations.
YAnyYesSample values.
methodStringScalarNo"linear"Interpolation method: "linear", "nearest", "spline", or "pchip".
extrapAnyNoNaNExtrapolation mode: "extrap" or scalar fill value.

Returns

NameTypeDescription
VqNumericArrayInterpolated values at query points.

Errors

IdentifierWhenMessage
RunMat:interp1:InvalidArgumentArgument count, method/extrapolation options, or shape constraints are invalid.interp1: invalid argument
RunMat:interp1:InvalidInputSample or query values cannot be converted to numeric interpolation domains.interp1: invalid input
RunMat:interp1:InternalInterpolation evaluation fails due to internal tensor construction or solver paths.interp1: internal interpolation failure

How interp1 works

  • interp1(y, xq) uses implicit sample points 1:numel(y).
  • interp1(x, y, xq, method) supports linear, nearest, spline, and pchip.
  • Out-of-range query points return NaN unless an extrapolation value or 'extrap' is supplied.
  • Dense real numeric arrays are supported. Real gpuArray Y/query inputs stay resident for linear and nearest interpolation when X is implicit or host-validated.

GPU memory and residency

interp1 uploads implicit or host-validated sample points, evaluates linear/nearest queries with provider interp1, and returns a resident gpuArray output. Spline, pchip, complex, and resident-X validation paths use the host implementation until dedicated validation/interpolation kernels cover those cases.

Examples

Linear interpolation

x = [1 2 3];
y = [10 20 40];
yq = interp1(x, y, [1.5 2.5])

Expected output:

yq = [15 30]

Spline interpolation

x = [1 2 3];
y = [1 4 9];
yq = interp1(x, y, [1.5 2.5], 'spline')

Expected output:

yq = [2.25 6.25]

Resident GPU linear interpolation

Y = gpuArray([10 20 40]);
Vq = interp1(Y, gpuArray([1.5 2.5]))

Expected output:

Vq = gpuArray([15 30])

Using interp1 with coding agents

Open a RunMat example with live inputs, then ask the agent to explain how interp1 changes the result.

Run a small interp1 example, explain the result, then change one input and compare the output.

Interpolation

griddedInterpolant · interp1q · interp2 · pchip · ppval · spline

Elementwise

abs · angle · bsxfun · complex · conj · double · erf · erfcinv · exp · expm1 · factorial · flintmax · gamma · gammaln · heaviside · hypot · idivide · imag · intmax · intmin · ldivide · log · log10 · log1p · log2 · minus · nextpow2 · plus · pow2 · power · rdivide · real · realmax · realmin · realsqrt · rescale · sign · single · sqrt · swapbytes · times · uint32

Trigonometry

acos · acosh · asin · asinh · atan · atan2 · atanh · cos · cosd · cosh · cospi · deg2rad · pol2cart · rad2deg · sin · sind · sinh · sinpi · tan · tand · tanh

Reduction

all · any · bounds · cummax · cummin · cumprod · cumsum · cumtrapz · diff · gradient · max · maxk · mean · median · min · mink · movmax · movmean · movmedian · movmin · movprod · movstd · movsum · movvar · nnz · prod · rms · std · sum · trapz · var

Rounding

ceil · fix · floor · mod · rem · round

Factor

chol · decomposition · eig · eigs · lu · qr · svd

Solve

cond · det · inv · linsolve · norm · null · pinv · rank · rcond · rref · vecnorm

Symbolic

digits · int · limit · piecewise · sym · syms · vpa

Fft

fft · fft2 · fftshift · ifft · ifft2 · ifftshift

Discrete

lcm · primes

Ode

ode15s · ode23 · ode45

Open-source implementation

Unlike proprietary runtimes, every RunMat function is open-source. Read exactly how interp1 is executed, line by line, in Rust.

About RunMat

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